![]() It's sort of like a typical looter-shooter game loop in that regard, but plays in a more arcade style, which is ideal since chaos and explosive action is crucial to the success of Space Punks, and in this regard it delivers without question.īut, as Space Punks is also a free-to-play game, you don't get a sprawling ARPG that really allows you to connect and become attached to the characters. You get defined levels with defined objectives, where at the end of each one, you return to the hub location to reap the rewards and improve your character. And talking about this design, the levels are quite small, and the objectives are pretty repetitive. Sure, you will have side objectives to complete alongside this, but that largely revolves around wandering the map to find a number of chests to gain resources and gear to become stronger. Yet, the arcade, simple to understand, chaotic, and smooth feeling nature of Space Punks offsets this design quite significantly. The characters, be it the nanotech wielding Eris or the humanoid pig Finn, feel unique and fun to play and each bring something new to the table. Match this up with the variety of weapons on offer that if you are a fan of the wild world of Borderlands will hit right home, and you get a thoroughly enjoyable game that can be hard to put down. I will say that the RPG aspect of the game and the character development seems like a major investment, and to really explore it will require you to sink a decent portion of your own time into it to really draw value from it. On the other hand, I, who has mostly played this game solo so far, has found that the levels and the contracts are more than approachable alone and don't require all that much investment into the skill trees and the improvement of a character. Granted, this is provided you don't rush into combat too quickly - and this is on the harder, more rewarding difficulties for that manner.
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